Whenever the Statue is Placed or Dropped in the World or on another Players Head, private bytes increases in a constant speed. Maybe it wasnt really clear in the first video so im making a second one. This isn't a solid indicator that an item is doing it" "The increase on your ram is negligible when placing down the statue. As this has happened on 3 out of 3 tested machines owned and operated by different people i assumed that this is a general problem that affects everyone. The Server is the Official Sky Factory 4 download and has not been modified. Killing the game frees the memory and everything is normal again. The RAM usage shown in the task manager will increase over time until it becomes so big that the system becomes unusable. The "Series of Events" is literally just starting the game via one of the 3 mentioned launchers and joining the Server. This is confirmed by the observation in the f3 screen that i stated before - the maximum ram is the max ram allocated in the launcher/start options and the current ram is always relatively far below that, so very different from what the system task manager tells me. They were not changed from the launcher defaults except for the Xmx and Xms ram values (wich my launcher even automatically did for me so i didnt even touch them) I do not believe that this is an error with the Launch Parameters. Note: In development mode, a validator is run to ensure that the bacon map and the truffle map in scripts/crafttweaker/resources/resourceHogs.zs contains the resource types defined in the resourceTypes array.I have listed multiple systems with different setups to demonstrate that this is most likely not an error in the setup, the launch arguments or. (Use already existing entries for examples on adding a new one)
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